
The Awakening
Lay the foundations of empire. Gather stone, papyrus, and coin from the first tier of the pyramid.
A Two-Player Battle in Antiquity
Raise monuments from ruin. Lead legions into your rival's streets. Outlast your foe across three ages of strategy. Fans of two-player drafting games like Seven Wonders Duel will pick this up in five minutes.
The Three Ages
Each game moves through three ages of escalating stakes. What you build in Age I pays dividends when the swords come out.

Lay the foundations of empire. Gather stone, papyrus, and coin from the first tier of the pyramid.

Forge your strategy — march legions to the border, or raise libraries that outpace your rival in science.

Unleash unions and purple cards. One misstep and your capital falls to the sword.
Three Paths to Victory
Civilian, scientific, or military — every route ends with your rival kneeling. Choose poorly and you'll be the one kneeling.
March your armies nine paces into your rival's capital and the war ends instantly.
Collect six unique science symbols to claim absolute knowledge — and instant victory.
Outbuild your rival in monuments, temples, and coin. Tally the points when the third age ends.
The Monuments
Drafted before the first card falls. Each monument bends the rules in your favor — steal coins, seize science tokens, or simply take another turn.
Chronicle
— Settle it on the board —